Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > UMovieSceneSignedObject
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSignedObject.h |
Include | #include "MovieSceneSignedObject.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSignedObject.cpp |
void MarkAsChanged&40;&41;
Remarks
Mark this object as having been changed in any way. Will regenerate this object's Signature and schedule an event to be broadcast to notify subscribers of the change