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Unreal Engine C++ API Reference > Runtime > MovieScene > UMovieSceneSignedObject
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSignedObject.h |
Include | #include "MovieSceneSignedObject.h" |
const FGuid & GetSignature&40;&41; const
Remarks
Retrieve this object's signature that uniquely identifies its current state. Any change to this object will result in a new signature. This is a GUID and not a hash - equivalent class state does not generate identical signatures.