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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/UMovieSceneSequenceTickManager
24 bytes: Information pertaining to a tickable client
| Name | FTickableClientData |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequenceTickManager.h |
| Include Path | #include "MovieSceneSequenceTickManager.h" |
Syntax
struct FTickableClientData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bTickWhenPaused | bool | 1 byte: Whether this client should tick when it is paused or not. | MovieSceneSequenceTickManager.h | |
| Interface | IMovieSceneSequenceTickManagerClient * | 8 bytes: The actual interface ptr. Should only be used after validating against WeakObject. | MovieSceneSequenceTickManager.h | |
| LinkerIndex | int32 | 4 bytes: The index into LinkerGroups for this client's linker (derived from its tick interval) | MovieSceneSequenceTickManager.h | |
| WeakObject | TWeakObjectPtr | 8 bytes: A weak object ptr for the UObject implementing the interface. | MovieSceneSequenceTickManager.h |