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Unreal Engine C++ API Reference > Runtime > MovieScene > UMovieSceneSequenceTickManager
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequenceTickManager.h |
Include | #include "MovieSceneSequenceTickManager.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSequenceTickManager.cpp |
void AddLatentAction
&40;
FMovieSceneSequenceLatentActionDelegate Delegate
&41;
Remarks
Add an action that will be executed once all the pending evaluations in this tick manager have been flushed.
Latent actions are destroyed once they are called.
Parameters
Name | Description |
---|---|
Delegate | A delegate to invoke when all evaluations have been flushed. |