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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/UMovieSceneSequencePlayer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void UpdateMovieSceneInstance
(
FMovieSceneEvaluationRange InRange, |
MovieSceneSequencePlayer.h | ||
void UpdateMovieSceneInstance
(
FMovieSceneEvaluationRange InRange, |
MovieSceneSequencePlayer.h |
UpdateMovieSceneInstance(FMovieSceneEvaluationRange, EMovieScenePlayerStatus::Type, const FMovieSceneUpdateArgs &)
| Name | UpdateMovieSceneInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequencePlayer.h |
| Include Path | #include "MovieSceneSequencePlayer.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSequencePlayer.cpp |
virtual void UpdateMovieSceneInstance
(
FMovieSceneEvaluationRange InRange,
EMovieScenePlayerStatus::Type PlayerStatus,
const FMovieSceneUpdateArgs & Args
)
UpdateMovieSceneInstance(FMovieSceneEvaluationRange, EMovieScenePlayerStatus::Type, bool, bool)
| Name | UpdateMovieSceneInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequencePlayer.h |
| Include Path | #include "MovieSceneSequencePlayer.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSequencePlayer.cpp |
void UpdateMovieSceneInstance
(
FMovieSceneEvaluationRange InRange,
EMovieScenePlayerStatus::Type PlayerStatus,
bool bHasJumped,
bool bHasLooped
)