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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/UMovieSceneSequence > API/Runtime/MovieScene/UMovieSceneSequence/LocateBoundObjects
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequence.h |
| Include | #include "MovieSceneSequence.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSequence.cpp |
void LocateBoundObjects
(
const FGuid & ObjectId,
const UE::UniversalObjectLocator::FResolveParams & ResolveParams,
TArray< UObject *, TInlineAllocator< 1 > > & OutObjects
) const
Remarks
Locate all the objects that correspond to the specified object ID, using the specified parameters. Calling this directly instead of IMovieScenePlayer::ResolveBoundObjects means that you won't be able to locate Spawnable objects or objects from Custom Bindings.
Parameters
| Name | Description |
|---|---|
| ObjectId | The unique identifier of the object. |
| Params | Resolve parameters specifying the context and fragment-specific parameters |
| OutObjects | Destination array to add found objects to |