Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/UMovieSceneSequence > API/Runtime/MovieScene/UMovieSceneSequence/LocateBoundObjects
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequence.h |
| Include | #include "MovieSceneSequence.h" |
TArray< UObject *, TInlineAllocator< 1 > > LocateBoundObjects
(
const FGuid & ObjectId,
const UE::UniversalObjectLocator::FResolveParams & Context
) const
Remarks
Locate all the objects that correspond to the specified object ID, using the specified context Calling this directly instead of IMovieScenePlayer::ResolveBoundObjects means that you won't be able to locate Spawnable objects or objects from Custom Bindings. An array of all bound objects
Parameters
| Name | Description |
|---|---|
| ObjectId | The unique identifier of the object. |
| Context | Optional context to use to find the required object (for instance, a parent spawnable object) |