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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/UMovieSceneSequence
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FGuid FindBindingFromObject
(
UObject* InObject, |
MovieSceneSequence.h | ||
virtual FGuid FindBindingFromObject
(
UObject* InObject, |
Optional method for efficient lookup of an object binding from an actual object in the world | MovieSceneSequence.h |
FindBindingFromObject(UObject , UObject )
| Name | FindBindingFromObject |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequence.h |
| Include Path | #include "MovieSceneSequence.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSequence.cpp |
virtual FGuid FindBindingFromObject
(
UObject * InObject,
UObject * Context
) const
FindBindingFromObject(UObject *, TSharedRef< const FSharedPlaybackState >)
Description
Optional method for efficient lookup of an object binding from an actual object in the world
| Name | FindBindingFromObject |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequence.h |
| Include Path | #include "MovieSceneSequence.h" |
virtual FGuid FindBindingFromObject
(
UObject * InObject,
TSharedRef < const FSharedPlaybackState > SharedPlaybackState
) const
The object's guid, or zero guid if the object is not a valid possessable in the current context
Parameters
| Name | Remarks |
|---|---|
| ObjectId | The unique identifier of the object. |
| SharedPlaybackState | A shared playback state for the binding- create a transient one if necessary. |