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Unreal Engine C++ API Reference > Runtime > MovieScene > UMovieSceneSection
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSection.h |
Include | #include "MovieSceneSection.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSection.cpp |
FMovieSceneChannelProxy & GetChannelProxy&40;&41; const
Remarks
- Access this section's channel proxy, containing pointers to all existing data channels in this section
-
Proxy can be reallocated at any time; this accessor is only for immediate use. A reference to this section's channel proxy.