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Unreal Engine C++ API Reference > Runtime > MovieScene > UMovieSceneSection
Syntax
mutable TSharedPtr< FMovieSceneChannelProxy > ChannelProxy
Remarks
Channel proxy that contains all the channels in this section - must be populated and invalidated by derived types. Must be re-allocated any time any channel pointer in derived types is reallocated (such as channel data stored in arrays) to ensure that any weak handles to channels are invalidated correctly. Allocation is via MakeShared