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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/UMovieSceneCompiledDataManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void PopulateSubSequenceTree
(
UMovieSceneSequence* SubSequence, |
Compilation/MovieSceneCompiledDataManager.h | ||
static void PopulateSubSequenceTree
(
UMovieSceneSubTrack* SubTrack, |
Compilation/MovieSceneCompiledDataManager.h |
PopulateSubSequenceTree(UMovieSceneSequence , const FGatherParameters &, UE::MovieScene::FSubSequencePath , FMovieSceneSequenceHierarchy *)
| Name | PopulateSubSequenceTree |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Compilation/MovieSceneCompiledDataManager.h |
| Include Path | #include "Compilation/MovieSceneCompiledDataManager.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Compilation/MovieSceneCompiledDataManager.cpp |
static void PopulateSubSequenceTree
(
UMovieSceneSequence * SubSequence,
const FGatherParameters & Params,
UE::MovieScene::FSubSequencePath * RootPath,
FMovieSceneSequenceHierarchy * InOutHierarchy
)
PopulateSubSequenceTree(UMovieSceneSubTrack , const FGatherParameters &, UE::MovieScene::FSubSequencePath , FMovieSceneSequenceHierarchy *)
| Name | PopulateSubSequenceTree |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Compilation/MovieSceneCompiledDataManager.h |
| Include Path | #include "Compilation/MovieSceneCompiledDataManager.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Compilation/MovieSceneCompiledDataManager.cpp |
static void PopulateSubSequenceTree
(
UMovieSceneSubTrack * SubTrack,
const FGatherParameters & Params,
UE::MovieScene::FSubSequencePath * RootPath,
FMovieSceneSequenceHierarchy * InOutHierarchy
)