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API > API/Runtime > API/Runtime/MovieScene
System that becomes relevant if there are any entites tagged RestoreState, or UMovieSceneEntitySystemLinker::ShouldCaptureGlobalState is true. When run this system will iterate the instantiation phase in order, and call IMovieScenePreAnimatedStateSystemInterface::Save(Global)PreAnimatedState on any systems that implement the necessary interface
| Name | UMovieSceneCachePreAnimatedStateSystem |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePreAnimatedStateSystem.h |
| Include Path | #include "EntitySystem/MovieScenePreAnimatedStateSystem.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieSceneCachePreAnimatedStateSystem : public UMovieSceneEntityInstantiatorSystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneEntitySystem → UMovieSceneEntityInstantiatorSystem → UMovieSceneCachePreAnimatedStateSystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneCachePreAnimatedStateSystem
(
const FObjectInitializer& ObjInit |
EntitySystem/MovieScenePreAnimatedStateSystem.h |