Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/UMovieSceneBlenderSystem
Description
Allocate a new blend channel.
Must be released when it is no longer needed in order to prevent leaking channels.
| Name | AllocateBlendChannel |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneBlenderSystem.h |
| Include Path | #include "EntitySystem/MovieSceneBlenderSystem.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneBlenderSystem.cpp |
FMovieSceneBlendChannelID AllocateBlendChannel()