Navigation
API > API/Runtime > API/Runtime/MovieScene
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneBindingOverrides
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneBindingOverrides.h |
| Include | #include "MovieSceneBindingOverrides.h" |
Syntax
class UMovieSceneBindingOverrides : public UObject
Remarks
A one-to-many definition of movie scene object binding IDs to overridden objects that should be bound to that binding.
Constructors
| Type | Name | Description | |
|---|---|---|---|
UMovieSceneBindingOverrides
(
const FObjectInitializer& Init |
Default constructor |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddBinding
(
FMovieSceneObjectBindingID Binding, |
Adds the specified actor to the overridden bindings for the specified binding ID, optionally still allowing the bindings defined in the sequence. | |
| bool | LocateBoundObjects
(
const FGuid& InBindingId, |
||
| void | Rebuild the lookup map for efficient lookup. | ||
| void | RemoveBinding
(
FMovieSceneObjectBindingID Binding, |
Removes the specified actor from the specified binding's actor array. | |
| void | ResetBinding
(
FMovieSceneObjectBindingID Binding |
Resets the specified binding back to the defaults defined by the sequence. | |
| void | Resets all overridden bindings back to the defaults defined by the sequence. | ||
| void | SetBinding
(
FMovieSceneObjectBindingID Binding, |
Overrides the specified binding with the specified objects, optionally still allowing the bindings defined in the sequence. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |