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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/UMovieScene
- UObject::PostLoad()
- UMovieSceneSignedObject::PostLoad()
- UMovieScene::PostLoad()
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/MovieScene.h |
| Include | #include "MovieScene.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieScene.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.