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Unreal Engine C++ API Reference > Runtime > MovieScene > UMovieScene
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieScene.h |
Include | #include "MovieScene.h" |
FMovieSceneOnChannelChanged & OnChannelChanged&40;&41;
Remarks
Gets a multicast delegate which is executed whenever a channel is changed, currently only set by Python/BP actions.