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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/UMovieScene
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGuid AddSpawnable
(
const FString& Name, |
Add a spawnable to this movie scene's list of owned blueprints. | MovieScene.h | |
void AddSpawnable
(
const FMovieSceneSpawnable& InNewSpawnable, |
Adds an existing spawnable to this movie scene. | MovieScene.h |
AddSpawnable(const FString &, UObject &)
Description
Add a spawnable to this movie scene's list of owned blueprints.
These objects are stored as "inners" of the MovieScene.
| Name | AddSpawnable |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieScene.h |
| Include Path | #include "MovieScene.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieScene.cpp |
FGuid AddSpawnable
(
const FString & Name,
UObject & ObjectTemplate
)
Guid of the newly-added spawnable.
Parameters
| Name | Remarks |
|---|---|
| Name | Name of the spawnable. |
| ObjectTemplate | The object template to use for the spawnable |
AddSpawnable(const FMovieSceneSpawnable &, const FMovieSceneBinding &)
Description
Adds an existing spawnable to this movie scene.
| Name | AddSpawnable |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieScene.h |
| Include Path | #include "MovieScene.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieScene.cpp |
void AddSpawnable
(
const FMovieSceneSpawnable & InNewSpawnable,
const FMovieSceneBinding & InNewBinding
)
Parameters
| Name | Remarks |
|---|---|
| InNewSpawnable | The posssesable to add. |
| InNewBinding | The object binding to add. |