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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UE::MovieScene::ResolveChannelsToData
(
const TMultiChannelValue< T, N >& OutChannelData, |
Declaration of a function used to popupate a specific type with generic channel data after blending has occurred. | Evaluation/Blending/MovieSceneMultiChannelBlending.h | |
void UE::MovieScene::ResolveChannelsToData
(
const TMultiChannelValue< double, 1 >& In, |
Evaluation/Blending/MovieSceneMultiChannelBlending.h | ||
void UE::MovieScene::ResolveChannelsToData
(
const TMultiChannelValue< float, 1 >& In, |
Evaluation/Blending/MovieSceneMultiChannelBlending.h | ||
void UE::MovieScene::ResolveChannelsToData
(
const TMultiChannelValue< float, 2 >& In, |
Evaluation/Blending/MovieSceneMultiChannelBlending.h | ||
void UE::MovieScene::ResolveChannelsToData
(
const TMultiChannelValue< float, 3 >& In, |
Evaluation/Blending/MovieSceneMultiChannelBlending.h | ||
void UE::MovieScene::ResolveChannelsToData
(
const TMultiChannelValue< float, 4 >& In, |
Evaluation/Blending/MovieSceneMultiChannelBlending.h | ||
void UE::MovieScene::ResolveChannelsToData
(
const TMultiChannelValue< float, 9 >& In, |
Evaluation/Blending/MovieSceneMultiChannelBlending.h | ||
void UE::MovieScene::ResolveChannelsToData
(
const TMultiChannelValue< float, 9 >& In, |
Evaluation/Blending/MovieSceneMultiChannelBlending.h | ||
void UE::MovieScene::ResolveChannelsToData
(
const TMultiChannelValue< float, 4 >& In, |
Evaluation/Blending/MovieSceneMultiChannelBlending.h |
UE::MovieScene::ResolveChannelsToData(const TMultiChannelValue< T, N > &, SourceData &)
Description
Declaration of a function used to popupate a specific type with generic channel data after blending has occurred. Overload in the MovieScene namespace for type-specific functionality. For example, to support multi channel blending
| Name | UE::MovieScene::ResolveChannelsToData |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneMultiChannelBlending.h |
| Include Path | #include "Evaluation/Blending/MovieSceneMultiChannelBlending.h" |
namespace UE
{
namespace MovieScene
{
template<typename T, typename SourceData, uint8 N>
void UE::MovieScene::ResolveChannelsToData
(
const TMultiChannelValue < T, N > & OutChannelData,
SourceData & OutData
)
}
}
UE::MovieScene::ResolveChannelsToData(const TMultiChannelValue< double, 1 > &, int32 &)
| Name | UE::MovieScene::ResolveChannelsToData |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneMultiChannelBlending.h |
| Include Path | #include "Evaluation/Blending/MovieSceneMultiChannelBlending.h" |
namespace UE
{
namespace MovieScene
{
void UE::MovieScene::ResolveChannelsToData
(
const TMultiChannelValue < double, 1 > & In,
int32 & Out
)
}
}
UE::MovieScene::ResolveChannelsToData(const TMultiChannelValue< float, 1 > &, float &)
| Name | UE::MovieScene::ResolveChannelsToData |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneMultiChannelBlending.h |
| Include Path | #include "Evaluation/Blending/MovieSceneMultiChannelBlending.h" |
namespace UE
{
namespace MovieScene
{
void UE::MovieScene::ResolveChannelsToData
(
const TMultiChannelValue < float, 1 > & In,
float & Out
)
}
}
UE::MovieScene::ResolveChannelsToData(const TMultiChannelValue< float, 2 > &, FVector2D &)
| Name | UE::MovieScene::ResolveChannelsToData |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneMultiChannelBlending.h |
| Include Path | #include "Evaluation/Blending/MovieSceneMultiChannelBlending.h" |
namespace UE
{
namespace MovieScene
{
void UE::MovieScene::ResolveChannelsToData
(
const TMultiChannelValue < float, 2 > & In,
FVector2D & Out
)
}
}
UE::MovieScene::ResolveChannelsToData(const TMultiChannelValue< float, 3 > &, FVector &)
| Name | UE::MovieScene::ResolveChannelsToData |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneMultiChannelBlending.h |
| Include Path | #include "Evaluation/Blending/MovieSceneMultiChannelBlending.h" |
namespace UE
{
namespace MovieScene
{
void UE::MovieScene::ResolveChannelsToData
(
const TMultiChannelValue < float, 3 > & In,
FVector & Out
)
}
}
UE::MovieScene::ResolveChannelsToData(const TMultiChannelValue< float, 4 > &, FVector4 &)
| Name | UE::MovieScene::ResolveChannelsToData |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneMultiChannelBlending.h |
| Include Path | #include "Evaluation/Blending/MovieSceneMultiChannelBlending.h" |
namespace UE
{
namespace MovieScene
{
void UE::MovieScene::ResolveChannelsToData
(
const TMultiChannelValue < float, 4 > & In,
FVector4 & Out
)
}
}
UE::MovieScene::ResolveChannelsToData(const TMultiChannelValue< float, 9 > &, FTransform &)
| Name | UE::MovieScene::ResolveChannelsToData |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneMultiChannelBlending.h |
| Include Path | #include "Evaluation/Blending/MovieSceneMultiChannelBlending.h" |
namespace UE
{
namespace MovieScene
{
void UE::MovieScene::ResolveChannelsToData
(
const TMultiChannelValue < float, 9 > & In,
FTransform & Out
)
}
}
UE::MovieScene::ResolveChannelsToData(const TMultiChannelValue< float, 9 > &, FEulerTransform &)
| Name | UE::MovieScene::ResolveChannelsToData |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneMultiChannelBlending.h |
| Include Path | #include "Evaluation/Blending/MovieSceneMultiChannelBlending.h" |
namespace UE
{
namespace MovieScene
{
void UE::MovieScene::ResolveChannelsToData
(
const TMultiChannelValue < float, 9 > & In,
FEulerTransform & Out
)
}
}
UE::MovieScene::ResolveChannelsToData(const TMultiChannelValue< float, 4 > &, FLinearColor &)
| Name | UE::MovieScene::ResolveChannelsToData |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneMultiChannelBlending.h |
| Include Path | #include "Evaluation/Blending/MovieSceneMultiChannelBlending.h" |
namespace UE
{
namespace MovieScene
{
void UE::MovieScene::ResolveChannelsToData
(
const TMultiChannelValue < float, 4 > & In,
FLinearColor & Out
)
}
}