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API > API/Runtime > API/Runtime/MovieScene
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool UE::MovieScene::Private::ReplaceGroupKeyObjectElement
(
T&& InElem, |
EntitySystem/MovieSceneEntityGroupingSystem.h | ||
TEnableIf< TPointerIsConvertibleFromTo< T, UObject >::Value, bool >::Type UE::MovieScene::Private::ReplaceGroupKeyObjectElement
(
T& InOutElem, |
EntitySystem/MovieSceneEntityGroupingSystem.h |
UE::MovieScene::Private::ReplaceGroupKeyObjectElement(T &&, const TMap< UObject , UObject > &)
| Name | UE::MovieScene::Private::ReplaceGroupKeyObjectElement |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityGroupingSystem.h |
| Include Path | #include "EntitySystem/MovieSceneEntityGroupingSystem.h" |
namespace UE
{
namespace MovieScene
{
namespace Private
{
template<typename T>
bool UE::MovieScene::Private::ReplaceGroupKeyObjectElement
(
T && InElem,
const TMap < UObject *, UObject * > & ReplacementMap
)
}
}
}
UE::MovieScene::Private::ReplaceGroupKeyObjectElement(T &, const TMap< UObject , UObject > &)
| Name | UE::MovieScene::Private::ReplaceGroupKeyObjectElement |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityGroupingSystem.h |
| Include Path | #include "EntitySystem/MovieSceneEntityGroupingSystem.h" |
namespace UE
{
namespace MovieScene
{
namespace Private
{
template<typename T>
TEnableIf < TPointerIsConvertibleFromTo < T, UObject >::Value , bool >::Type UE::MovieScene::Private::ReplaceGroupKeyObjectElement
(
T & InOutElem,
const TMap < UObject *, UObject * > & ReplacementMap
)
}
}
}