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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UE::MovieScene::MultiChannelFromData
(
SourceData InSourceData, |
Declaration of a function used to generate multi channel data from a source type. | Evaluation/Blending/MovieSceneMultiChannelBlending.h | |
void UE::MovieScene::MultiChannelFromData
(
int32 In, |
Evaluation/Blending/MovieSceneMultiChannelBlending.h | ||
void UE::MovieScene::MultiChannelFromData
(
float In, |
Evaluation/Blending/MovieSceneMultiChannelBlending.h | ||
void UE::MovieScene::MultiChannelFromData
(
FVector2D In, |
Evaluation/Blending/MovieSceneMultiChannelBlending.h | ||
void UE::MovieScene::MultiChannelFromData
(
FVector In, |
Evaluation/Blending/MovieSceneMultiChannelBlending.h | ||
void UE::MovieScene::MultiChannelFromData
(
const FVector4& In, |
Evaluation/Blending/MovieSceneMultiChannelBlending.h | ||
void UE::MovieScene::MultiChannelFromData
(
const FTransform& In, |
Evaluation/Blending/MovieSceneMultiChannelBlending.h | ||
void UE::MovieScene::MultiChannelFromData
(
const FEulerTransform& In, |
Evaluation/Blending/MovieSceneMultiChannelBlending.h | ||
void UE::MovieScene::MultiChannelFromData
(
const FLinearColor& In, |
Evaluation/Blending/MovieSceneMultiChannelBlending.h |
UE::MovieScene::MultiChannelFromData(SourceData, TMultiChannelValue< T, N > &)
Description
Declaration of a function used to generate multi channel data from a source type. Overload in the MovieScene namespace for type-specific functionality.
| Name | UE::MovieScene::MultiChannelFromData |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneMultiChannelBlending.h |
| Include Path | #include "Evaluation/Blending/MovieSceneMultiChannelBlending.h" |
namespace UE
{
namespace MovieScene
{
template<typename T, typename SourceData, uint8 N>
void UE::MovieScene::MultiChannelFromData
(
SourceData InSourceData,
TMultiChannelValue < T, N > & OutChannelData
)
}
}
UE::MovieScene::MultiChannelFromData(int32, TMultiChannelValue< double, 1 > &)
| Name | UE::MovieScene::MultiChannelFromData |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneMultiChannelBlending.h |
| Include Path | #include "Evaluation/Blending/MovieSceneMultiChannelBlending.h" |
namespace UE
{
namespace MovieScene
{
void UE::MovieScene::MultiChannelFromData
(
int32 In,
TMultiChannelValue < double, 1 > & Out
)
}
}
UE::MovieScene::MultiChannelFromData(float, TMultiChannelValue< float, 1 > &)
| Name | UE::MovieScene::MultiChannelFromData |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneMultiChannelBlending.h |
| Include Path | #include "Evaluation/Blending/MovieSceneMultiChannelBlending.h" |
namespace UE
{
namespace MovieScene
{
void UE::MovieScene::MultiChannelFromData
(
float In,
TMultiChannelValue < float, 1 > & Out
)
}
}
UE::MovieScene::MultiChannelFromData(FVector2D, TMultiChannelValue< float, 2 > &)
| Name | UE::MovieScene::MultiChannelFromData |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneMultiChannelBlending.h |
| Include Path | #include "Evaluation/Blending/MovieSceneMultiChannelBlending.h" |
namespace UE
{
namespace MovieScene
{
void UE::MovieScene::MultiChannelFromData
(
FVector2D In,
TMultiChannelValue < float, 2 > & Out
)
}
}
UE::MovieScene::MultiChannelFromData(FVector, TMultiChannelValue< float, 3 > &)
| Name | UE::MovieScene::MultiChannelFromData |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneMultiChannelBlending.h |
| Include Path | #include "Evaluation/Blending/MovieSceneMultiChannelBlending.h" |
namespace UE
{
namespace MovieScene
{
void UE::MovieScene::MultiChannelFromData
(
FVector In,
TMultiChannelValue < float, 3 > & Out
)
}
}
UE::MovieScene::MultiChannelFromData(const FVector4 &, TMultiChannelValue< float, 4 > &)
| Name | UE::MovieScene::MultiChannelFromData |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneMultiChannelBlending.h |
| Include Path | #include "Evaluation/Blending/MovieSceneMultiChannelBlending.h" |
namespace UE
{
namespace MovieScene
{
void UE::MovieScene::MultiChannelFromData
(
const FVector4 & In,
TMultiChannelValue < float, 4 > & Out
)
}
}
UE::MovieScene::MultiChannelFromData(const FTransform &, TMultiChannelValue< float, 9 > &)
| Name | UE::MovieScene::MultiChannelFromData |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneMultiChannelBlending.h |
| Include Path | #include "Evaluation/Blending/MovieSceneMultiChannelBlending.h" |
namespace UE
{
namespace MovieScene
{
void UE::MovieScene::MultiChannelFromData
(
const FTransform & In,
TMultiChannelValue < float, 9 > & Out
)
}
}
UE::MovieScene::MultiChannelFromData(const FEulerTransform &, TMultiChannelValue< float, 9 > &)
| Name | UE::MovieScene::MultiChannelFromData |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneMultiChannelBlending.h |
| Include Path | #include "Evaluation/Blending/MovieSceneMultiChannelBlending.h" |
namespace UE
{
namespace MovieScene
{
void UE::MovieScene::MultiChannelFromData
(
const FEulerTransform & In,
TMultiChannelValue < float, 9 > & Out
)
}
}
UE::MovieScene::MultiChannelFromData(const FLinearColor &, TMultiChannelValue< float, 4 > &)
| Name | UE::MovieScene::MultiChannelFromData |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneMultiChannelBlending.h |
| Include Path | #include "Evaluation/Blending/MovieSceneMultiChannelBlending.h" |
namespace UE
{
namespace MovieScene
{
void UE::MovieScene::MultiChannelFromData
(
const FLinearColor & In,
TMultiChannelValue < float, 4 > & Out
)
}
}