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API > API/Runtime > API/Runtime/MovieScene
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool UE::MovieScene::IsCompositePropertyTraits
(
T* |
EntitySystem/MovieScenePropertyComponentHandler.h | ||
bool UE::MovieScene::IsCompositePropertyTraits
(
... |
EntitySystem/MovieScenePropertyComponentHandler.h |
UE::MovieScene::IsCompositePropertyTraits(T *)
| Name | UE::MovieScene::IsCompositePropertyTraits |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertyComponentHandler.h |
| Include Path | #include "EntitySystem/MovieScenePropertyComponentHandler.h" |
namespace UE
{
namespace MovieScene
{
template<typename T, typename U>
bool UE::MovieScene::IsCompositePropertyTraits
(
T *
)
}
}
UE::MovieScene::IsCompositePropertyTraits(...)
| Name | UE::MovieScene::IsCompositePropertyTraits |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertyComponentHandler.h |
| Include Path | #include "EntitySystem/MovieScenePropertyComponentHandler.h" |
namespace UE
{
namespace MovieScene
{
bool UE::MovieScene::IsCompositePropertyTraits
(
...
)
}
}