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API > API/Runtime > API/Runtime/MovieScene
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TEnableIf< TGetMovieSceneChannelTraits< ChannelType >::SupportsDefaults, bool >::Type UE::MovieScene::GetChannelDefault
(
ChannelType* Channel, |
Gets the default value for the channel if set | Channels/MovieSceneChannelTraits.h | |
TEnableIf::SupportsDefaults, bool >::Type UE::MovieScene::GetChannelDefault
(
ChannelType* Channel, |
Channels/MovieSceneChannelTraits.h |
UE::MovieScene::GetChannelDefault(ChannelType *, ValueType &)
Description
Gets the default value for the channel if set
| Name | UE::MovieScene::GetChannelDefault |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelTraits.h |
| Include Path | #include "Channels/MovieSceneChannelTraits.h" |
namespace UE
{
namespace MovieScene
{
template<typename ChannelType, typename ValueType>
TEnableIf < TGetMovieSceneChannelTraits< ChannelType >::SupportsDefaults, bool >::Type UE::MovieScene::GetChannelDefault
(
ChannelType * Channel,
ValueType & OutDefaultValue
)
}
}
If there is a default value or not.
Parameters
| Name | Remarks |
|---|---|
| InChannel | The channel to set the default on |
UE::MovieScene::GetChannelDefault(ChannelType *, ValueType &)
| Name | UE::MovieScene::GetChannelDefault |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelTraits.h |
| Include Path | #include "Channels/MovieSceneChannelTraits.h" |
namespace UE
{
namespace MovieScene
{
template<typename ChannelType, typename ValueType>
TEnableIf <!TGetMovieSceneChannelTraits< ChannelType >::SupportsDefaults, bool >::Type UE::MovieScene::GetChannelDefault
(
ChannelType * Channel,
ValueType & OutDefaultValue
)
}
}