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API > API/Runtime > API/Runtime/MovieScene
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UE::MovieScene::BlendValue
(
WorkingDataType& OutBlend, |
Evaluation/Blending/BlendableToken.h | ||
void UE::MovieScene::BlendValue
(
WorkingDataType& OutBlend, |
New optional blending priority that supports blending priorities | Evaluation/Blending/BlendableToken.h | |
void UE::MovieScene::BlendValue
(
TMaskedBlendable< OutputType, 1 >& OutBlend, |
Evaluation/Blending/MovieSceneMultiChannelBlending.h | ||
void UE::MovieScene::BlendValue
(
TMaskedBlendable< OutputType, ChannelSize >& OutBlend, |
Evaluation/Blending/MovieSceneMultiChannelBlending.h | ||
void UE::MovieScene::BlendValue
(
TMaskedBlendable< OutputType, ChannelSize >& OutBlend, |
Evaluation/Blending/MovieSceneMultiChannelBlending.h |
UE::MovieScene::BlendValue(WorkingDataType &, InType, float, EMovieSceneBlendType, TMovieSceneInitialValueStore< SourceDataType > &)
| Name | UE::MovieScene::BlendValue |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/BlendableToken.h |
| Include Path | #include "Evaluation/Blending/BlendableToken.h" |
namespace UE
{
namespace MovieScene
{
template<typename InType, typename WorkingDataType, typename SourceDataType>
void UE::MovieScene::BlendValue
(
WorkingDataType & OutBlend,
InType InValue,
float Weight,
EMovieSceneBlendType BlendType,
TMovieSceneInitialValueStore < SourceDataType > & InitialValueStore
)
}
}
UE::MovieScene::BlendValue(WorkingDataType &, InType, float, EMovieSceneBlendType, int32, TMovieSceneInitialValueStore< SourceDataType > &)
Description
New optional blending priority that supports blending priorities
| Name | UE::MovieScene::BlendValue |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/BlendableToken.h |
| Include Path | #include "Evaluation/Blending/BlendableToken.h" |
namespace UE
{
namespace MovieScene
{
template<typename InType, typename WorkingDataType, typename SourceDataType>
void UE::MovieScene::BlendValue
(
WorkingDataType & OutBlend,
InType InValue,
float Weight,
EMovieSceneBlendType BlendType,
int32 BlendingOrder,
TMovieSceneInitialValueStore < SourceDataType > & InitialValueStore
)
}
}
UE::MovieScene::BlendValue(TMaskedBlendable< OutputType, 1 > &, InputType, float, EMovieSceneBlendType, int32, TMovieSceneInitialValueStore< ActualValueType > &)
| Name | UE::MovieScene::BlendValue |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneMultiChannelBlending.h |
| Include Path | #include "Evaluation/Blending/MovieSceneMultiChannelBlending.h" |
namespace UE
{
namespace MovieScene
{
template<typename OutputType, typename InputType, typename ActualValueType>
void UE::MovieScene::BlendValue
(
TMaskedBlendable < OutputType, 1 > & OutBlend,
InputType InValue,
float Weight,
EMovieSceneBlendType BlendType,
int32 BlendingOrder,
TMovieSceneInitialValueStore < ActualValueType > & InitialValueStore
)
}
}
UE::MovieScene::BlendValue(TMaskedBlendable< OutputType, ChannelSize > &, const TMultiChannelValue< OutputType, ChannelSize > &, float, EMovieSceneBlendType, int32, TMovieSceneInitialValueStore< ActualValueType > &)
| Name | UE::MovieScene::BlendValue |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneMultiChannelBlending.h |
| Include Path | #include "Evaluation/Blending/MovieSceneMultiChannelBlending.h" |
namespace UE
{
namespace MovieScene
{
template<typename OutputType, typename ActualValueType, uint8 ChannelSize>
void UE::MovieScene::BlendValue
(
TMaskedBlendable < OutputType, ChannelSize > & OutBlend,
const TMultiChannelValue < OutputType, ChannelSize > & InValue,
float Weight,
EMovieSceneBlendType BlendType,
int32 BlendingOrder,
TMovieSceneInitialValueStore < ActualValueType > & InitialValueStore
)
}
}
UE::MovieScene::BlendValue(TMaskedBlendable< OutputType, ChannelSize > &, InputType, int32, float, EMovieSceneBlendType, int32, TMovieSceneInitialValueStore< ActualValueType > &)
| Name | UE::MovieScene::BlendValue |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneMultiChannelBlending.h |
| Include Path | #include "Evaluation/Blending/MovieSceneMultiChannelBlending.h" |
namespace UE
{
namespace MovieScene
{
template<typename OutputType, typename InputType, typename ActualValueType, uint8 ChannelSize>
void UE::MovieScene::BlendValue
(
TMaskedBlendable < OutputType, ChannelSize > & OutBlend,
InputType InValue,
int32 ChannelIndex,
float Weight,
EMovieSceneBlendType BlendType,
int32 BlendingOrder,
TMovieSceneInitialValueStore < ActualValueType > & InitialValueStore
)
}
}