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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/UBuiltInDynamicBindingResolverLi-
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneDynamicBinding.h |
| Include | #include "MovieSceneDynamicBinding.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneDynamicBinding.cpp |
UFUNCTION (BlueprintPure, Category="Sequencer|Dynamic Binding",
Meta=(WorldContext="WorldContextObject"))
static FMovieSceneDynamicBindingResolveResult ResolveToPlayerPawn
(
UObject * WorldContextObject,
int32 PlayerControllerIndex
)
Remarks
Resolve the bound object to the player's pawn