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Simple pre-animated state storage that doesn't support any grouping, and lets people simply implement a `void RestoreState(KeyType, Params)_ method on their state class.
| Name | TSimplePreAnimatedStateStorage |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h |
| Include Path | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h" |
Syntax
template<typename KeyType, typename StorageType>
struct TSimplePreAnimatedStateStorage : public UE::MovieScene::TPreAnimatedStateStorage< TSimplePreAnimatedStateTraits< KeyType, StorageType > >