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API > API/Runtime > API/Runtime/MovieScene
| Name | TOptionalReadAccess |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
| Include Path | #include "EntitySystem/MovieSceneComponentAccessors.h" |
| Source | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h |
Syntax
template<typename>
struct TOptionalReadAccess : public UE::MovieScene::FOptionalReadAccess
Inheritance Hierarchy
- FOptionalComponentAccess → FOptionalReadAccess → TOptionalReadAccess
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TOptionalReadAccess
(
FComponentTypeID InComponentTypeID, |
EntitySystem/MovieSceneComponentAccessors.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| AccessType | const T | EntitySystem/MovieSceneComponentAccessors.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PreLockedDataNum | int32 | EntitySystem/MovieSceneComponentAccessors.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TComponentLock< TReadOptional< T > > LockComponentData
(
const FEntityAllocation* Allocation, |
EntitySystem/MovieSceneComponentAccessors.h | ||
TReadOptional< T > ResolvePreLockedComponentData
(
const FEntityAllocation* Allocation, |
EntitySystem/MovieSceneComponentAccessors.h |