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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/TMovieSceneBlendingActuator
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Actuate
(
FMovieSceneInterrogationData& InterrogationData, |
Add the final result of a blending operation to the interrogation data | Evaluation/Blending/MovieSceneBlendingActuator.h | |
void Actuate
(
UObject* InObject, |
Apply the the specified value to an object. | Evaluation/Blending/MovieSceneBlendingActuator.h |
Actuate(FMovieSceneInterrogationData &, typename TCallTraits< DataType >::ParamType, const TBlendableTokenStack< DataType > &, const FMovieSceneContext &)
Description
Add the final result of a blending operation to the interrogation data
| Name | Actuate |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneBlendingActuator.h |
| Include Path | #include "Evaluation/Blending/MovieSceneBlendingActuator.h" |
virtual void Actuate
(
FMovieSceneInterrogationData & InterrogationData,
typename TCallTraits < DataType >::ParamType InValue,
const TBlendableTokenStack < DataType > & OriginalStack,
const FMovieSceneContext & Context
) const
Parameters
| Name | Remarks |
|---|---|
| InterrogationData | The interrogation data to populate |
| InValue | The value to apply to the object. |
| OriginalStack | Reference to the original stack from which the final result was derived. |
| Context | Movie scene context structure from the root level |
Actuate(UObject *, typename TCallTraits< DataType >::ParamType, const TBlendableTokenStack< DataType > &, const FMovieSceneContext &, FPersistentEvaluationData &, IMovieScenePlayer &)
Description
Apply the the specified value to an object.
| Name | Actuate |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneBlendingActuator.h |
| Include Path | #include "Evaluation/Blending/MovieSceneBlendingActuator.h" |
void Actuate
(
UObject * InObject,
typename TCallTraits < DataType >::ParamType InValue,
const TBlendableTokenStack < DataType > & OriginalStack,
const FMovieSceneContext & Context,
FPersistentEvaluationData & PersistentData,
IMovieScenePlayer & Player
)
Parameters
| Name | Remarks |
|---|---|
| InObject | The object to apply the value to. nullptr where this actuator is being used for a root track. |
| InValue | The value to apply to the object. |
| OriginalStack | Reference to the original stack from which the final result was derived. |
| Context | Movie scene context structure from the root level |
| PersistentData | Persistent data store for the evaluation |
| Player | The movie scene player currently running the sequence |