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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/TEntityRange
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TEntityRange () |
Default constructor - empty range | EntitySystem/MovieSceneEntityRange.h | |
TEntityRange
(
int32 InNum |
Constructor that initializes the size, but no component ptrs. | EntitySystem/MovieSceneEntityRange.h | |
TEntityRange
(
int32 InNum, |
Constructor that initializes the size and components for this range | EntitySystem/MovieSceneEntityRange.h |
TEntityRange()
Description
Default constructor - empty range
| Name | TEntityRange |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityRange.h |
| Include Path | #include "EntitySystem/MovieSceneEntityRange.h" |
TEntityRange()
TEntityRange(int32)
Description
Constructor that initializes the size, but no component ptrs. Subsequent calls to InitializeComponentArray should be made
| Name | TEntityRange |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityRange.h |
| Include Path | #include "EntitySystem/MovieSceneEntityRange.h" |
TEntityRange
(
int32 InNum
)
TEntityRange(int32, T *...)
Description
Constructor that initializes the size and components for this range
| Name | TEntityRange |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityRange.h |
| Include Path | #include "EntitySystem/MovieSceneEntityRange.h" |
TEntityRange
(
int32 InNum,
T *... InComponentArrays
)