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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/Sections > API/Runtime/MovieScene/Sections/UMovieSceneSubSection
- UObject::PostLoad()
- UMovieSceneSignedObject::PostLoad()
- UMovieSceneSubSection::PostLoad()
- UMovieSceneCinematicShotSection::PostLoad()
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/Sections/MovieSceneSubSection.h |
| Include | #include "Sections/MovieSceneSubSection.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Sections/MovieSceneSubSection.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.