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Unreal Engine C++ API Reference > Runtime > MovieScene > INodeAndChannelMappings
- INodeAndChannelMappings::GetSelectedNodes()
- UMovieSceneControlRigParameterTrack::GetSelectedNodes()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/INodeAndChannelMappings.h |
Include | #include "INodeAndChannelMappings.h" |
void GetSelectedNodes
&40;
TArray< FName > & OutSelectedNodes
&41;
Remarks
Get Selected Nodes