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Unreal Engine C++ API Reference > Runtime > MovieScene > INodeAndChannelMappings
- INodeAndChannelMappings::GetNodeAndChannelMappings()
- UMovieSceneControlRigParameterTrack::GetNodeAndChannelMappings()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/INodeAndChannelMappings.h |
Include | #include "INodeAndChannelMappings.h" |
TArray< FRigControlFBXNodeAndChannels > &42; GetNodeAndChannelMappings
&40;
UMovieSceneSection &42; InSection
&41;
Remarks
Get The Node And Mappings for this Track. Note Callee is responsible for deleting InSection The section from which to get the nodes and the channels from. If empty, up to implementor to decide which section to use, usually the Section To Key.