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Unreal Engine C++ API Reference > Runtime > MovieScene > IMovieScenePlayer > UpdateCameraCut
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/IMovieScenePlayer.h |
Include | #include "IMovieScenePlayer.h" |
void UpdateCameraCut
&40;
UObject &42; CameraObject,
UObject &42; UnlockIfCameraObject,
bool bJumpCut
&41;
Remarks
Updates the perspective viewports with the actor to view through
Parameters
Name | Description |
---|---|
CameraObject | The object, probably a camera, that the viewports should lock to |
UnlockIfCameraObject | If this is not nullptr, release actor lock only if currently locked to this object. |
bJumpCut | Whether this is a jump cut, ie. the cut jumps from one shot to another shot |