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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/IMovieScenePlayer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SavePreAnimatedState
(
FMovieSceneAnimTypeID InTokenType, |
Attempt to save specific state for the specified token state before it mutates state. | IMovieScenePlayer.h | |
void SavePreAnimatedState
(
UObject& InObject, |
Attempt to save specific state for the specified token state before it animates an object. | IMovieScenePlayer.h |
SavePreAnimatedState(FMovieSceneAnimTypeID, const IMovieScenePreAnimatedGlobalTokenProducer &)
Description
- Attempt to save specific state for the specified token state before it mutates state.
-
Will only call IMovieSceneExecutionToken::CacheExistingState if no state has been previously cached for the specified token type
| Name | SavePreAnimatedState |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/IMovieScenePlayer.h |
| Include Path | #include "IMovieScenePlayer.h" |
void SavePreAnimatedState
(
FMovieSceneAnimTypeID InTokenType,
const IMovieScenePreAnimatedGlobalTokenProducer & InProducer
)
Parameters
| Name | Remarks |
|---|---|
| InTokenType | Unique marker that identifies the originating token type |
| InProducer | Producer implementation that defines how to create the preanimated token, if it doesn't already exist |
SavePreAnimatedState(UObject &, FMovieSceneAnimTypeID, const IMovieScenePreAnimatedTokenProducer &)
Description
- Attempt to save specific state for the specified token state before it animates an object.
-
Will only call IMovieSceneExecutionToken::CacheExistingState if no state has been previously cached for the specified token type
| Name | SavePreAnimatedState |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/IMovieScenePlayer.h |
| Include Path | #include "IMovieScenePlayer.h" |
void SavePreAnimatedState
(
UObject & InObject,
FMovieSceneAnimTypeID InTokenType,
const IMovieScenePreAnimatedTokenProducer & InProducer
)
Parameters
| Name | Remarks |
|---|---|
| InObject | The object to cache state for |
| InTokenType | Unique marker that identifies the originating token type |
| InProducer | Producer implementation that defines how to create the preanimated token, if it doesn't already exist |