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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/IMovieScenePlayer > API/Runtime/MovieScene/IMovieScenePlayer/SavePreAnimatedState
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/IMovieScenePlayer.h |
| Include | #include "IMovieScenePlayer.h" |
void SavePreAnimatedState
&40;
UObject & InObject,
FMovieSceneAnimTypeID InTokenType,
const IMovieScenePreAnimatedTokenProducer & InProducer
&41;
Remarks
- Attempt to save specific state for the specified token state before it animates an object.
-
Will only call IMovieSceneExecutionToken::CacheExistingState if no state has been previously cached for the specified token type
Parameters
| Name | Description |
|---|---|
| InObject | The object to cache state for |
| InTokenType | Unique marker that identifies the originating token type |
| InProducer | Producer implementation that defines how to create the preanimated token, if it doesn't already exist |