Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > IMovieScenePlayer
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/IMovieScenePlayer.h |
Include | #include "IMovieScenePlayer.h" |
virtual void NotifyBindingUpdate
&40;
const FGuid & InGuid,
FMovieSceneSequenceIDRef InSequenceID,
TArrayView< TWeakObjectPtr<>> Objects
&41;
Remarks
Called whenever an object binding has been resolved to give the player a chance to interact with the objects before they are animated
Parameters
Name | Description |
---|---|
InGuid | The guid of the object binding that has been resolved |
InSequenceID | The ID of the sequence in which the object binding resides |
Objects | The array of objects that were resolved |