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Unreal Engine C++ API Reference > Runtime > MovieScene > IMovieScenePlaybackClient
- IMovieScenePlaybackClient::RetrieveBindingOverrides()
- ATemplateSequenceActor::RetrieveBindingOverrides()
- ALevelSequenceActor::RetrieveBindingOverrides()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/IMovieScenePlaybackClient.h |
Include | #include "IMovieScenePlaybackClient.h" |
bool RetrieveBindingOverrides
&40;
const FGuid & InBindingId,
FMovieSceneSequenceID InSequenceID,
TArray< UObject &42;, TInlineAllocator< 1 >> & OutObjects
&41; const
Remarks
Locate bound objects that relate to the specified binding ID true to prevent default lookup of the binding in the sequence itself, else false
Parameters
Name | Description |
---|---|
InBindingId | The GUID of the object binding in the movie scene |
OutObjects | Array to populate with bound objects |