Navigation
API > API/Runtime > API/Runtime/MovieScene
| Name | IMovieSceneConditionalEntityMutation |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityMutations.h |
| Include Path | #include "EntitySystem/MovieSceneEntityMutations.h" |
Syntax
struct IMovieSceneConditionalEntityMutation : public UE::MovieScene::IMovieScenePerEntityMutation
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void MarkAllocation
(
FEntityAllocation* Allocation, |
EntitySystem/MovieSceneEntityMutations.h |