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API > API/Runtime > API/Runtime/MovieScene
Interface for defining new registered component types within an FEntityManager
| Name | IComponentTypeHandler |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentTypeHandler.h |
| Include Path | #include "EntitySystem/MovieSceneComponentTypeHandler.h" |
Syntax
struct IComponentTypeHandler
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IComponentTypeHandler() |
EntitySystem/MovieSceneComponentTypeHandler.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UScriptStruct * GetScriptStruct() |
EntitySystem/MovieSceneComponentTypeHandler.h | ||
FComponentTypeID InitializeComponentType
(
FEntityManager* EntityManager |
Called when this component type does not yet exist in an entity manager, and needs to be defined. | EntitySystem/MovieSceneComponentTypeHandler.h |