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A step in the property path, for when that property path has volatile elements in it.
| Name | FVolatilePropertyStep |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/TrackInstancePropertyBindings.h |
| Include Path | #include "TrackInstancePropertyBindings.h" |
Syntax
struct FVolatilePropertyStep
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FData | TVariant< uint32, int32, TWeakObjectPtr< UScriptStruct > > | TrackInstancePropertyBindings.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | FData | TrackInstancePropertyBindings.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void * ResolveAddress
(
void* ContainerAddress, |
TrackInstancePropertyBindings.h | ||
void SetCheckArrayIndex
(
int32 InArrayIndex |
TrackInstancePropertyBindings.h | ||
void SetCheckStruct
(
TWeakObjectPtr< UScriptStruct > InScriptStruct |
TrackInstancePropertyBindings.h | ||
void SetContainerOffset
(
uint32 InOffset |
TrackInstancePropertyBindings.h |