Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > FTrackInstancePropertyBindings
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneCommonHelpers.h |
Include | #include "MovieSceneCommonHelpers.h" |
template<typename ValueType>
static TOptional< ValueType > StaticValue
&40;
const UObject &42; Object,
const FString & InPropertyPath
&41;
Remarks
Static function for accessing a property value on an object without caching its address (Optional) The current value of the property on the object
Parameters
Name | Description |
---|---|
Object | The object to get the property from |
InPropertyPath | The path to the property to retrieve |