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Stateless pre-animated state token producer that simply calls a static function as the token
| Name | FStatelessPreAnimatedTokenProducer |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneExecutionToken.h |
| Include Path | #include "MovieSceneExecutionToken.h" |
Syntax
struct FStatelessPreAnimatedTokenProducer : public IMovieScenePreAnimatedTokenProducer
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStatelessPreAnimatedTokenProducer
(
StaticFunction InFunction |
MovieSceneExecutionToken.h |
Structs
| Name | Remarks |
|---|---|
| FToken |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| StaticFunction | void(*) | MovieSceneExecutionToken.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Function | StaticFunction | MovieSceneExecutionToken.h |
Functions
Public
Overridden from IMovieScenePreAnimatedTokenProducer
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual IMovieScenePreAnimatedTokenPtr CacheExistingState
(
UObject& Object |
Produce a token that can be used to return the specified object back to its current state | MovieSceneExecutionToken.h |