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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FSequenceInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Update
(
const FMovieSceneContext& InContext |
Called after dissection for root level instances in order for this sequence instacne to update any entities it needs for evaluation. | EntitySystem/MovieSceneSequenceInstance.h | |
void Update
(
UMovieSceneEntitySystemLinker* Linker, |
EntitySystem/MovieSceneSequenceInstance.h |
Update(const FMovieSceneContext &)
Description
Called after dissection for root level instances in order for this sequence instacne to update any entities it needs for evaluation.
| Name | Update |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h |
| Include Path | #include "EntitySystem/MovieSceneSequenceInstance.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneSequenceInstance.cpp |
void Update
(
const FMovieSceneContext & InContext
)
Parameters
| Name | Remarks |
|---|---|
| Linker | The linker that owns this sequence instance |
| InContext | The (potentially dissected) context that this sequence instance is to be evaluated with |
Update(UMovieSceneEntitySystemLinker *, const FMovieSceneContext &)
| Name | Update |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h |
| Include Path | #include "EntitySystem/MovieSceneSequenceInstance.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneSequenceInstance.cpp |
void Update
(
UMovieSceneEntitySystemLinker * Linker,
const FMovieSceneContext & InContext
)