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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FSequenceInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Start
(
const FMovieSceneContext& InContext |
Called for root level instances that have either never evaluated, or have previously finished evaluating | EntitySystem/MovieSceneSequenceInstance.h | |
void Start
(
UMovieSceneEntitySystemLinker* Linker, |
EntitySystem/MovieSceneSequenceInstance.h |
Start(const FMovieSceneContext &)
Description
Called for root level instances that have either never evaluated, or have previously finished evaluating
| Name | Start |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h |
| Include Path | #include "EntitySystem/MovieSceneSequenceInstance.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneSequenceInstance.cpp |
void Start
(
const FMovieSceneContext & InContext
)
Parameters
| Name | Remarks |
|---|---|
| Linker | The linker that owns this sequence instance |
| InContext | The context that this sequence instance is to be evaluated with |
Start(UMovieSceneEntitySystemLinker *, const FMovieSceneContext &)
| Name | Start |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h |
| Include Path | #include "EntitySystem/MovieSceneSequenceInstance.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneSequenceInstance.cpp |
void Start
(
UMovieSceneEntitySystemLinker * Linker,
const FMovieSceneContext & InContext
)