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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FSequenceInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void PreEvaluation () |
Called when this instance has been queued for evaluation in order for it to do any pre-work setup. | EntitySystem/MovieSceneSequenceInstance.h | |
void PreEvaluation
(
UMovieSceneEntitySystemLinker* Linker |
EntitySystem/MovieSceneSequenceInstance.h |
PreEvaluation()
Description
Called when this instance has been queued for evaluation in order for it to do any pre-work setup.
| Name | PreEvaluation |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h |
| Include Path | #include "EntitySystem/MovieSceneSequenceInstance.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneSequenceInstance.cpp |
void PreEvaluation()
Parameters
| Name | Remarks |
|---|---|
| Linker | The linker that owns this sequence instance |
PreEvaluation(UMovieSceneEntitySystemLinker *)
| Name | PreEvaluation |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h |
| Include Path | #include "EntitySystem/MovieSceneSequenceInstance.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneSequenceInstance.cpp |
void PreEvaluation
(
UMovieSceneEntitySystemLinker * Linker
)