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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FSequenceInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InvalidateCachedData
(
ESequenceInstanceInvalidationType InvalidationType |
Invalidate any cached data that may be being used for evaluation due to a change in the source asset data | EntitySystem/MovieSceneSequenceInstance.h | |
void InvalidateCachedData
(
UMovieSceneEntitySystemLinker* Linker |
EntitySystem/MovieSceneSequenceInstance.h |
InvalidateCachedData(ESequenceInstanceInvalidationType)
Description
Invalidate any cached data that may be being used for evaluation due to a change in the source asset data
| Name | InvalidateCachedData |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h |
| Include Path | #include "EntitySystem/MovieSceneSequenceInstance.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneSequenceInstance.cpp |
void InvalidateCachedData
(
ESequenceInstanceInvalidationType InvalidationType
)
InvalidateCachedData(UMovieSceneEntitySystemLinker *)
| Name | InvalidateCachedData |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h |
| Include Path | #include "EntitySystem/MovieSceneSequenceInstance.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneSequenceInstance.cpp |
void InvalidateCachedData
(
UMovieSceneEntitySystemLinker * Linker
)