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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FSequenceInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Finish () |
Mark this instance as finished, causing all its entities to be unlinked and the instance to become inactive at the end of the next update. | EntitySystem/MovieSceneSequenceInstance.h | |
void Finish
(
UMovieSceneEntitySystemLinker* Linker |
EntitySystem/MovieSceneSequenceInstance.h |
Finish()
Description
Mark this instance as finished, causing all its entities to be unlinked and the instance to become inactive at the end of the next update.
| Name | Finish |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h |
| Include Path | #include "EntitySystem/MovieSceneSequenceInstance.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneSequenceInstance.cpp |
void Finish()
Parameters
| Name | Remarks |
|---|---|
| Linker | The linker that owns this sequence instance |
Finish(UMovieSceneEntitySystemLinker *)
| Name | Finish |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h |
| Include Path | #include "EntitySystem/MovieSceneSequenceInstance.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneSequenceInstance.cpp |
void Finish
(
UMovieSceneEntitySystemLinker * Linker
)