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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FSequenceInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DissectContext
(
const FMovieSceneContext& Context, |
Called only for top-level sequence instances before any updates to it with the specified context. | EntitySystem/MovieSceneSequenceInstance.h | |
void DissectContext
(
UMovieSceneEntitySystemLinker* Linker, |
EntitySystem/MovieSceneSequenceInstance.h |
DissectContext(const FMovieSceneContext &, TArray< TRange< FFrameTime > > &)
Description
Called only for top-level sequence instances before any updates to it with the specified context. This allows the sequence an opportunity to dissect the context into a series of distinct evaluations to force determinism.
| Name | DissectContext |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h |
| Include Path | #include "EntitySystem/MovieSceneSequenceInstance.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneSequenceInstance.cpp |
void DissectContext
(
const FMovieSceneContext & Context,
TArray < TRange < FFrameTime > > & OutDissections
)
Parameters
| Name | Remarks |
|---|---|
| Linker | The linker that owns this sequence instance |
| Context | The overall context that this sequence instance is being evaluated with |
| OutDissections | An array to populate with dissected time ranges that should be evaluated separately, in order. |
DissectContext(UMovieSceneEntitySystemLinker *, const FMovieSceneContext &, TArray< TRange< FFrameTime > > &)
| Name | DissectContext |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h |
| Include Path | #include "EntitySystem/MovieSceneSequenceInstance.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneSequenceInstance.cpp |
void DissectContext
(
UMovieSceneEntitySystemLinker * Linker,
const FMovieSceneContext & Context,
TArray < TRange < FFrameTime > > & OutDissections
)