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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FSequenceInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DestroyImmediately () |
Destroy this sequence instance immediately - Finish must previously have been called | EntitySystem/MovieSceneSequenceInstance.h | |
void DestroyImmediately
(
UMovieSceneEntitySystemLinker* Linker |
EntitySystem/MovieSceneSequenceInstance.h |
DestroyImmediately()
Description
Destroy this sequence instance immediately - Finish must previously have been called
| Name | DestroyImmediately |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h |
| Include Path | #include "EntitySystem/MovieSceneSequenceInstance.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneSequenceInstance.cpp |
void DestroyImmediately()
DestroyImmediately(UMovieSceneEntitySystemLinker *)
| Name | DestroyImmediately |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h |
| Include Path | #include "EntitySystem/MovieSceneSequenceInstance.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneSequenceInstance.cpp |
void DestroyImmediately
(
UMovieSceneEntitySystemLinker * Linker
)