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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FSequenceInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ConditionalRecompile () |
Conditionally recompile this sequence if it needs to be | EntitySystem/MovieSceneSequenceInstance.h | |
bool ConditionalRecompile
(
UMovieSceneEntitySystemLinker* Linker |
EntitySystem/MovieSceneSequenceInstance.h |
ConditionalRecompile()
Description
Conditionally recompile this sequence if it needs to be
| Name | ConditionalRecompile |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h |
| Include Path | #include "EntitySystem/MovieSceneSequenceInstance.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneSequenceInstance.cpp |
bool ConditionalRecompile()
true if a recompile has ocurred, false otherwise
Parameters
| Name | Remarks |
|---|---|
| Linker | The linker that owns this sequence instance |
ConditionalRecompile(UMovieSceneEntitySystemLinker *)
| Name | ConditionalRecompile |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h |
| Include Path | #include "EntitySystem/MovieSceneSequenceInstance.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneSequenceInstance.cpp |
bool ConditionalRecompile
(
UMovieSceneEntitySystemLinker * Linker
)