Navigation
API > API/Runtime > API/Runtime/MovieScene
Playback capability for sequences that have a director blueprint.
| Name | FSequenceDirectorPlaybackCapability |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/SequenceDirectorPlaybackCapability.h |
| Include Path | #include "Evaluation/SequenceDirectorPlaybackCapability.h" |
Syntax
struct FSequenceDirectorPlaybackCapability : public UE::MovieScene::IPlaybackCapability
Structs
| Name | Remarks |
|---|---|
| FDirectorInstanceCache | The actual cache of BP instances is stored in a heap-allocated object because it neeeds to be an FGCObject to keep those instances alive, and an FGCObject isn't relocatable so we can't put it in a playback capabailities container. |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Cache | TUniquePtr< FDirectorInstanceCache > | Evaluation/SequenceDirectorPlaybackCapability.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObject * GetOrCreateDirectorInstance
(
TSharedRef< const FSharedPlaybackState > SharedPlaybackState, |
Gets a new or existing director blueprint instance for the given root or sub sequence | Evaluation/SequenceDirectorPlaybackCapability.h | |
void ResetDirectorInstances() |
Remove all director blueprint instances | Evaluation/SequenceDirectorPlaybackCapability.h |
Overridden from IPlaybackCapability
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InvalidateCachedData
(
UMovieSceneEntitySystemLinker* Linker |
Called when the root sequence is cleaning cached data | Evaluation/SequenceDirectorPlaybackCapability.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static MOVIESCENE_APIUE::MovieScene::TPlaybackCapabilityID< FSequenceDirectorPlaybackCapability > GetPlaybackCapabilityID() |
Evaluation/SequenceDirectorPlaybackCapability.h |